Computational thinking education

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Közreműködő(k):
Különgyűjtemény:e-book
Formátum: könyv
Nyelv:angol
Megjelenés: Singapore : Springer Singapore : Imprint: Springer, 2019
Kiadás:1st ed. 2019.
Tárgyszavak:
Online elérés:https://doi.org/10.1007/978-981-13-6528-7
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245 0 0 |a Computational thinking education  |c edited by Siu-Cheung Kong, Harold Abelson 
250 |a 1st ed. 2019. 
260 |a Singapore  |b Springer Singapore  |b Imprint: Springer  |c 2019 
300 |a IX, 382 p.  |b 110 ill., 93 ill. színes ; online forrás 
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505 0 |a 1 Introduction to Computational Thinking Education -- Part I Computational Thinking and Tool Development -- 2 Computational Thinking: More than a Variant of Scientific Inquiry! -- 3 MIT App Inventor: Objectives, Design, and Development -- Part II Student Competency and Assessment -- 4 Measuring Secondary School Students' Competence in Computational Thinking in ICILS 2018: Challenges, Concepts and Potential Implications for School Systems around the World -- 5 Computational Thinking Processes and their Congruence with Problem-Solving and Information-Processing -- 6 Combining Assessment Tools for a Comprehensive Evaluation of Computational Thinking Interventions -- 7 Introducing and Assessing Computational Thinking in the Secondary Science Classroom -- 8 Components and Methods of Evaluating Computational Thinking for Fostering Creative Problem-Solvers in Senior Primary School Education -- Part III Computational Thinking and Programming Education in K-12 -- 9 Learning Composite and Prime Numbers through Developing an App: An Example of Computational Thinking Development through Primary Mathematics Learning -- 10 Teaching Computational Thinking using Mathematics Gamification in Computer Science Game Tournaments -- 11 Mathematics Learning: Perceptions towards the Design of a Website based on a Fun Computational Thinking-based Knowledge Management Framework -- Part IV Computational Thinking in K-12 STEM Education and Non-formal Learning -- 12 Defining and Assessing Students' Computational Thinking in a Learning by Modeling Environment -- 13 Roles, Collaboration, and the Development of Computational Thinking in a Robotics Learning Environment -- 14 Video Games: A Potential Vehicle for Teaching Computational Thinking -- 15 Transforming the Quality of Workforce in the Textile and Apparel Industry through Computational Thinking Education -- Part V Teacher and Mentor Development in K-12 Education -- 16 Teaching Computational Thinking with Electronic Textiles. 
520 |a This book is open access under a CC BY 4.0 license. This book offers a comprehensive guide, covering every important aspect of computational thinking education. It provides an in-depth discussion of computational thinking, including the notion of perceiving computational thinking practices as ways of mapping models from the abstraction of data and process structures to natural phenomena. Further, it explores how computational thinking education is implemented in different regions, and how computational thinking is being integrated into subject learning in K-12 education. In closing, it discusses computational thinking from the perspective of STEM education, the use of video games to teach computational thinking, and how computational thinking is helping to transform the quality of the workforce in the textile and apparel industry. 
580 |a Nyomtatott kiadás: ISBN 9789811365270 
580 |a Nyomtatott kiadás: ISBN 9789811365294 
580 |a Nyomtatott kiadás: ISBN 9789811365300 
506 |a Az e-könyvek a teljes ELTE IP-tartományon belül online elérhetők. 
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650 0 |a Learning 
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650 0 |a Teaching 
653 |a elektronikus könyv 
700 1 |a Kong, Siu Cheung  |e szerkesztő 
700 1 |a Abelson, Harold  |e szerkesztő  |d 1947- 
710 2 |a SpringerLink (Online service)  |e közreadó testület 
856 4 0 |y Online változat  |u https://doi.org/10.1007/978-981-13-6528-7 
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264 1 |a Singapore  |b Springer Singapore  |b Imprint: Springer  |c 2019